Translate

Showing posts with label BRANDING. Show all posts
Showing posts with label BRANDING. Show all posts

Previsualization / Concept / Environment Design: IGUANA ENTERTAINMENT



Some years ago, I went to visit a friend at Iguana Entertainment in Austin, Texas.  They were best known for developing the Turok, NBA Jam, NFL Quarterback Club, and South Park video games.

As I was visiting there, I talked with the Creative Director & all-around person in charge Matt Stubbington, whom after a brief conversation, surprisingly right off the bat offered me an Art Director's job.  I made sure I asked him to clarify so I wouldn't jump to any conclusions, and he said again plainly that he would like for me to work for him.  We talked for another hour or so afterward, with him telling me about what all was going on in the company, and the various kinds of things he saw me doing for his company, which was very exhilarating.

He also told me about his dream for Iguana, which was to have a place that would be a full-service visual effects & animation studio within five years.  He was basically describing the very place I ultimately got to work at for almost 4 years, Reel FX Creative Studios.  He had mentioned that he wanted to do a promotional video, showcasing all the various kinds of visual effects and 3D character design & animation his company could provide.

He said that it would take several weeks to make a spot for me, indicating nothing but positivity.

I went back home to Denton, Texas, and I started making plans to move to Austin.  At one point, I got it into my head to do a previsualization concept piece of the the promotional video that Matt Stubbington mentioned to me earlier.

The result is what you see above, where I came up with a scenario of a kid playing a video game, when a sunglassed iguana would come through the computer monitor & yank the kid into a video game-type world where our kid encounters & interacts with all sorts of monsters, aliens, tornadoes, again showcasing all the various kinds of visual effects one would see in a great scifi movie.

Matt Stubbington reacted very well to the piece.  He again was very positive about the job offer, and told me that he would be able to call me soon to inform me when he'd want me to start.

Then he simply never called me back.

He never returned any of my phone calls to him.  To this day, I don't know why.  You hear stories about this kind of stuff, and it seems like an exaggeration, even though you know it isn't.  Then when it happens to you directly, you're still surprised.

So, whatever job opportunities that are 'talked about' with you by anyone, no matter how nice and positive they are with what they say... don't believe anything until it actually happens.

A job isn't real until it's real! 

*UPDATE* I'm sorry to say that I never will get to know what happened in the situation I described above.  I got news that Matt Stubbington has died too early in life at the age of 39.  My condolences and sympathies go out to Matt's family and loved ones.

Advertising Comps / Character Design / Full Pencil & Ink Comic Book Art: NEC COMPUTERS



I was assigned one day to do a double-page spread ad for NEC Computers for The Richards Group, a Dallas advertising & branding agency. 

These 'Phenomenal Four' characters were, I was told, to become a series of ads for NEC.  Possibly even animated characters for television commercials.  However, this never came to be, for whatever reason.

I got to design the villainous characters of the ad.  Penciled & inked, with the lettering done at The Richards Group with Comicraft fonts.  The coloring was outsourced.

Character Design / Product Branding: EXOTIC GARDENS



I was assigned a task to come up with some charming mascots for a friend's mail-order plant business called Exotic Gardens.  I've lost touch with this guy, but the last time I knew anything about his business, it was going gangbusters.

Penciled & inked, then scanned & colored in Photoshop.

Logo Design: THE POP CULTURE COMPANY


My good friend Rober Quijano went out limb (especially in this economy) to form The Pop Culture Company, his own comic book store in Houston, Texas.  He's been doing quite well with his store, which is a testament to his determination and creativity.

He not only sells comic books, but toys, action figures, collectibles, original artwork, graphic novels, statues, art books... just about anything and everything that any good comic book store owner would carry.  However, he's doing everything he can to, more and more, service a broader 'pop culture' audience, if you will.  It is his mission to form his store into an innovative leader in the retail comic book industry.

When originally asked to design the logo, the initial concept of the design was to create an easily recognizable logo with a strong graphic sensibility, evocative of the eye catching Marvel Comics covers of the 1960's.  All the while, still maintaining a fresh & vibrant layout that would evoke a mixture of nostalgia & vitality.

I first did many pencil sketches (one of which is posted below in plain pencil and in a color comp), then narrowed down the style Rober liked the most.  Then I began the task of building this in Photoshop.  I know I should have built it in Adobe Illustrator, so the vector sharpness will be very evident.  However, I'm a novice when it comes to Illustrator.  So, I made the logo as an incredibly large file, so I can size it down to whatever it needs to be.

One day I'll learn Illustrator, I promise.


Here's the logo, put to good use!